Posts tagged computer games
Online war games aren't yet banned in Russia. Finland's Helsingen Sanomat uses Counter-Strike to get counter-facts into the country
"To play is to explore possibilities, to test limits, to move beyond the functional and utilitarian and into the realm of the unexpected and inappropriate"
ACTION, ARTISTS, BEHAVIOUR, NEW ENERGY SOURCES, INGENUITY, PRACTICEpat kanegames, video games, computer games, the play ethic, play, superplay
At its best, gamification is beautification. So why don’t we use it to make our democracies more enjoyable and useable, asks Adrian Hon
ACTION, DEMOCRATIC INNOVATION, CREATIVE INDUSTRIES, A BETTER MEDIA, ARTISTS, POLITICAL CULTURE, SOCIO-POLITICSpat kanegamification, play, the play ethic, social games, computer games
Computer games can make a world - these ones aim clearly to make a better (or at least a less aggressive) world
TRU LUV have a mighty ambition - to produce digital rituals that heal us, invoking “tend-and-befriend” over “fight-and-flight”
A BETTER MEDIA, ARTISTS, EQUIP FOR THE FUTURE, TECHNOLOGY, CREATIVE INDUSTRIES, FEMININE, CREATE THE FEEL, PERSONAL DEVELOPMENT, INDIVIDUALpat kanevideo games, computer games, design ethics
"Games" might not cover the interactive convergence in current entertainment media. But might it also be a new political realm as well?
How to be a battlefield deserter in a computer war-game: Total Refusal and their "digital disarmament movement"
Quad Gods: The world-class computer gamers who play with their mouths. An extraordinary story of ingenuity and potential
"A lark, a spree, it’s very clear to see"... that gamification can help you provide social and global benefit
X-Box's new games controller for those with muscular difficulties - to let all avatars flourish
"Bury me, my love": computer games that put you in the shoes of a refugee/migrant
"The Founder": a video game that explores the politics of digital start-ups
Games For The Many: computer games finally meshes with political activism in the UK